The Online Gaming Ecosystem: Assessing Digital Socialisation, Extremism Risks and Harms Mitigation Efforts

Published by Global Network on Extremism and Technology (GNET)


This report provides a review of the research on the exploitation of gaming and gaming‑adjacent platforms by violent extremists and the policies seeking to mitigate the impact of that exploitation. There is increasing interest in the nexus of online gaming and (violent) extremism. This report builds on the work of the Extremism and Gaming Research Network (EGRN) to provide a primer for those new to this space and an updated state of play of the cutting‑edge research taking place among members of the network and beyond.